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Animasi Sosial Css3 with firework
Code ini menggunakan CSS dan HTML serta Js.
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<style class="styles">
body {background-image: url(http://cdn.pcwallart.com/images/red-color-gradient-wallpaper-1.jpg);color:red;height:100%;overflow:hidden;}
body{background:;font-family:Arial,Helvetica,sans-serif;color:#666666;height:100%;}
*{-webkit-box-sizing:border-box;-moz-box-sizing:border-box;-o-box-sizing:border-box;-khtml-box-sizing:border-box;-ms-box-sizing:border-box;box-sizing:border-box;}
.navigation{padding:20px;background-color:#999999;background-image:-webkit-gradient(linear, 0 0, 0 100%, from(#bfbfbf), color-stop(100%, #999999));background-image:-webkit-linear-gradient(top, #bfbfbf 0%, #999999 100%);background-image:-moz-linear-gradient(top, #bfbfbf, #999999 100%);background-image:-o-linear-gradient(top, #bfbfbf, #999999 100%);background-image:-khtml-linear-gradient(top, #bfbfbf, #999999 100%);background-image:-ms-linear-gradient(top, #bfbfbf 0%, #999999 100%);background-image:linear-gradient(top, #bfbfbf, #999999 100%);background-repeat:repeat-x;}.navigation .container{padding:8px;}
.navigation .nav_outer{background-color:#cccccc;background-image:-webkit-gradient(linear, 0 0, 0 100%, from(#808080), color-stop(100%, #cccccc));background-image:-webkit-linear-gradient(top, #808080 0%, #cccccc 100%);background-image:-moz-linear-gradient(top, #808080, #cccccc 100%);background-image:-o-linear-gradient(top, #808080, #cccccc 100%);background-image:-khtml-linear-gradient(top, #808080, #cccccc 100%);background-image:-ms-linear-gradient(top, #808080 0%, #cccccc 100%);background-image:linear-gradient(top, #808080, #cccccc 100%);background-repeat:repeat-x;padding:1px;-webkit-border-radius:2px;-moz-border-radius:2px;-o-border-radius:2px;-khtml-border-radius:2px;-ms-border-radius:2px;border-radius:2px;}
.navigation ul{background-color:#a6a6a6;background-image:-webkit-gradient(linear, 0 0, 0 100%, from(#999999), color-stop(100%, #a6a6a6));background-image:-webkit-linear-gradient(top, #999999 0%, #a6a6a6 100%);background-image:-moz-linear-gradient(top, #999999, #a6a6a6 100%);background-image:-o-linear-gradient(top, #999999, #a6a6a6 100%);background-image:-khtml-linear-gradient(top, #999999, #a6a6a6 100%);background-image:-ms-linear-gradient(top, #999999 0%, #a6a6a6 100%);background-image:linear-gradient(top, #999999, #a6a6a6 100%);background-repeat:repeat-x;padding:8px 0 8px 8px;-webkit-border-radius:2px;-moz-border-radius:2px;-o-border-radius:2px;-khtml-border-radius:2px;-ms-border-radius:2px;border-radius:2px;overflow:hidden;}
.navigation li{background-color:#fff;font-size:13px;line-height:16px;margin-right:8px;-webkit-border-radius:3px;-moz-border-radius:3px;-o-border-radius:3px;-khtml-border-radius:3px;-ms-border-radius:3px;border-radius:3px;-webkit-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);-moz-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);-o-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);-khtml-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);-ms-box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);box-shadow:0 2px 3px 0 rgba(0, 0, 0, 0.2);margin-bottom:8px;}
.navigation li:last-child{margin-bottom:0;}
.navigation a{text-decoration:none;display:block;text-align:center;padding:2px;-webkit-border-radius:3px;-moz-border-radius:3px;-o-border-radius:3px;-khtml-border-radius:3px;-ms-border-radius:3px;border-radius:3px;font-weight:bold;color:#555;text-shadow:1px 1px rgba(255, 255, 255, 0.4),-1px -1px rgba(0, 0, 0, 0.075);}
.navigation li:not(.active){position:relative;top:-2px;-webkit-transition:top 0.1s linear;-moz-transition:top 0.1s linear;-o-transition:top 0.1s linear;-khtml-transition:top 0.1s linear;-ms-transition:top 0.1s linear;transition:top 0.1s linear;}.navigation li:not(.active):hover{top:0;}
.navigation li:not(.active) a{-webkit-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-moz-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-o-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-khtml-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-ms-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0.2);-webkit-transition:box-shadow 0.1s linear;-moz-transition:box-shadow 0.1s linear;-o-transition:box-shadow 0.1s linear;-khtml-transition:box-shadow 0.1s linear;-ms-transition:box-shadow 0.1s linear;transition:box-shadow 0.1s linear;color:#666666;}.navigation li:not(.active) a:hover{-webkit-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);-moz-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);-o-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);-khtml-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);-ms-box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);box-shadow:0 6px 5px 0 rgba(0, 0, 0, 0);color:#555;}
.navigation span{display:block;padding:5px 10px;background-color:#ffffff;background-image:-webkit-gradient(linear, 0 0, 0 100%, from(#dddddd), color-stop(100%, #ffffff));background-image:-webkit-linear-gradient(top, #dddddd 0%, #ffffff 100%);background-image:-moz-linear-gradient(top, #dddddd, #ffffff 100%);background-image:-o-linear-gradient(top, #dddddd, #ffffff 100%);background-image:-khtml-linear-gradient(top, #dddddd, #ffffff 100%);background-image:-ms-linear-gradient(top, #dddddd 0%, #ffffff 100%);background-image:linear-gradient(top, #dddddd, #ffffff 100%);background-repeat:repeat-x;-webkit-border-radius:2px;-moz-border-radius:2px;-o-border-radius:2px;-khtml-border-radius:2px;-ms-border-radius:2px;border-radius:2px;background-color:#fff;}
@media only screen and (min-width:420px){.main{padding-top:48px;} .navigation{position:absolute;top:0;left:0;width:100%;}.navigation li{margin-bottom:0;} .navigation ul{padding-right:8px;} .navigation li{display:inline-block;vertical-align:top;width:18%;margin-right:1.25%;} .navigation li:last-child{margin-right:0;}}/*end*/
#social a:hover { background-color: transparent;opacity:0.7; } #social img { -moz-transition: all 0.8s ease-in-out; -webkit-transition: all 0.8s ease-in-out; -o-transition: all 0.8s ease-in-out; -ms-transition: all 0.8s ease-in-out; transition: all 0.8s ease-in-out; } #social img:hover { -moz-transform: rotate(360deg); -webkit-transform: rotate(360deg); -o-transform: rotate(360deg); -ms-transform: rotate(360deg); transform: rotate(360deg); }</style>
<center>
<div class="navigation">
<div class="nav_outer">
<ul>
<li class="active">
<h2>
<a href="http://codepen.io/Myscript2010/pen/XXqZPL"target="_blank" title="Let's Share"><span>CODEPEN</span></a></h2>
</li>
<li>
<h2>
<a href="https://gist.github.com/Myscript2010/8e36ce09eddd038156d5"target="_blank" title="Let's Share"><span>GITHUB</span></a></h2>
</li>
<li>
<h2>
<a href="https://jsfiddle.net/user/dashboard/"target="_blank" title="Let's Share"><span>JSFIDDLE</span></a></h2>
</li>
<li>
<h2>
<a href="https://dribbble.com/Myscript2010s"target="_blank" title="Let's Share"><span>DRIBBBLE</span></a></h2>
</li>
<li>
<h2>
<a href="http://demoshow-mys2010.blogspot.co.id/2016/01/animated-social-media-css3.html" title="Merubah"><span>CHANGING</span></a></h2>
</li>
</ul>
</div>
</div>
<center>
<div id="social">
<a title="Facebook" href="https://www.facebook.com/learn.editing.myscript2010" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOurJ3koPJQP6SkeznGSgLvQpNMD-wMZmJXuVi2nISs3cUPnImRbFDuGgQu2ElWTm48V6aBMaNCazbEj9oebnScpzTrC210x0VcxLkdak0s-ONlqpz8TfZUTRdSv8BMOhgr6-dk5HvAVGn/s1600-r/facebook-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a> <a title="Gg Pluss" href="https://plus.google.com/u/0/101254379497511200564/posts" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4doUvGDg9uhDICuErnn18W9ZxhjbsbiaLi4oMKzC1fUtVDNJoEiQmGtXiYIBbq5aHL5fpyPH6G21C2pomLdcm6Jkx-ipjPbCIAtrB7q7OA3lxA737hl0uV-QJ7wtKxRveVvLFCsw-Q_Mu/s1600-r/google-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a> <a title="Github" href="https://github.com/myscript2010" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPSieo2-cFrOJ55Ny2ZLXSaf99XSJcuSLJviPHW_1KqpWsuQx28Fl1kINmfVt9sywK-Zod0Xwhj6E6MjYe9oMcVRTh5jJpRcU7tlwyEqfsm-T3zCi71TX44HXVylMNvC72LIwv_ZYWyhm/s1600-r/github-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a> <a title="pinterest" href="https://www.pinterest.com/myscript2010" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5PKQyYJP_PDl8oN2SMmHsb2c1co6EqK2b05_wzy5TGhdYDlwYLnzkAg3rcepXnSyQTb1IavTgu-LVq69eIXbmlE9v1sDcasXmGlYuypLc198kjjCR-6W3dlo178_LfUTf-99T32_u9iSE/s1600-r/pinterest-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a><a title="Twitter" href="https://twitter.com/myscript2010s" target="_blank"> <img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil6fbWZHnXfNACquJN18iiDPJV7x1lk9CYeulJOnWalmeui4bW0CZ5CURG82ZEmeXwS_ir9sygnIvJyH3Dz7Ru36hPfWClQuatMVn4qrl3Ethr4Dg-xpn_I6-eoreWtSxiMWAhGnw05n2w/s1600-r/twitter-mys2010.png" name="e902" border="0" width="50" height="50" " style="margin-right:1px;" alt="icon"/></a> </div>
</center>
<center>
<a href="https://sites.google.com/site/fileblogfor/code/Social-Net-Mys2010.css"title="Download Full Code">
<img src="http://s14.postimg.org/hp6it0d2p/download_button.png" name="e902" border="0" width="100" height="60" /></a>
</center>
<script src='//codepen.io/assets/editor/live/css_live_reload_init.js'></script>
<!-- setup our canvas element -->
<canvas id="canvas">Canvas is not supported in your browser.</canvas>
<script src="//assets.codepen.io/assets/common/stopExecutionOnTimeout-f961f59a28ef4fd551736b43f94620b5.js"></script>
<script>
// when animating on canvas, it is best to use requestAnimationFrame instead of setTimeout or setInterval
// not supported in all browsers though and sometimes needs a prefix, so we need a shim
window.requestAnimFrame = ( function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ) {
window.setTimeout( callback, 1000 / 60 );
};
})();
// now we will setup our basic variables for the demo
var canvas = document.getElementById( 'canvas' ),
ctx = canvas.getContext( '2d' ),
// full screen dimensions
cw = window.innerWidth,
ch = window.innerHeight,
// firework collection
fireworks = [],
// particle collection
particles = [],
// starting hue
hue = 120,
// when launching fireworks with a click, too many get launched at once without a limiter, one launch per 5 loop ticks
limiterTotal = 5,
limiterTick = 0,
// this will time the auto launches of fireworks, one launch per 80 loop ticks
timerTotal = 80,
timerTick = 0,
mousedown = false,
// mouse x coordinate,
mx,
// mouse y coordinate
my;
// set canvas dimensions
canvas.width = cw;
canvas.height = ch;
// now we are going to setup our function placeholders for the entire demo
// get a random number within a range
function random( min, max ) {
return Math.random() * ( max - min ) + min;
}
// calculate the distance between two points
function calculateDistance( p1x, p1y, p2x, p2y ) {
var xDistance = p1x - p2x,
yDistance = p1y - p2y;
return Math.sqrt( Math.pow( xDistance, 2 ) + Math.pow( yDistance, 2 ) );
}
// create firework
function Firework( sx, sy, tx, ty ) {
// actual coordinates
this.x = sx;
this.y = sy;
// starting coordinates
this.sx = sx;
this.sy = sy;
// target coordinates
this.tx = tx;
this.ty = ty;
// distance from starting point to target
this.distanceToTarget = calculateDistance( sx, sy, tx, ty );
this.distanceTraveled = 0;
// track the past coordinates of each firework to create a trail effect, increase the coordinate count to create more prominent trails
this.coordinates = [];
this.coordinateCount = 3;
// populate initial coordinate collection with the current coordinates
while( this.coordinateCount-- ) {
this.coordinates.push( [ this.x, this.y ] );
}
this.angle = Math.atan2( ty - sy, tx - sx );
this.speed = 2;
this.acceleration = 1.05;
this.brightness = random( 50, 70 );
// circle target indicator radius
this.targetRadius = 1;
}
// update firework
Firework.prototype.update = function( index ) {
// remove last item in coordinates array
this.coordinates.pop();
// add current coordinates to the start of the array
this.coordinates.unshift( [ this.x, this.y ] );
// cycle the circle target indicator radius
if( this.targetRadius < 8 ) {
this.targetRadius += 0.3;
} else {
this.targetRadius = 1;
}
// speed up the firework
this.speed *= this.acceleration;
// get the current velocities based on angle and speed
var vx = Math.cos( this.angle ) * this.speed,
vy = Math.sin( this.angle ) * this.speed;
// how far will the firework have traveled with velocities applied?
this.distanceTraveled = calculateDistance( this.sx, this.sy, this.x + vx, this.y + vy );
// if the distance traveled, including velocities, is greater than the initial distance to the target, then the target has been reached
if( this.distanceTraveled >= this.distanceToTarget ) {
createParticles( this.tx, this.ty );
// remove the firework, use the index passed into the update function to determine which to remove
fireworks.splice( index, 1 );
} else {
// target not reached, keep traveling
this.x += vx;
this.y += vy;
}
}
// draw firework
Firework.prototype.draw = function() {
ctx.beginPath();
// move to the last tracked coordinate in the set, then draw a line to the current x and y
ctx.moveTo( this.coordinates[ this.coordinates.length - 1][ 0 ], this.coordinates[ this.coordinates.length - 1][ 1 ] );
ctx.lineTo( this.x, this.y );
ctx.strokeStyle = 'hsl(' + hue + ', 100%, ' + this.brightness + '%)';
ctx.stroke();
ctx.beginPath();
// draw the target for this firework with a pulsing circle
ctx.arc( this.tx, this.ty, this.targetRadius, 0, Math.PI * 2 );
ctx.stroke();
}
// create particle
function Particle( x, y ) {
this.x = x;
this.y = y;
// track the past coordinates of each particle to create a trail effect, increase the coordinate count to create more prominent trails
this.coordinates = [];
this.coordinateCount = 5;
while( this.coordinateCount-- ) {
this.coordinates.push( [ this.x, this.y ] );
}
// set a random angle in all possible directions, in radians
this.angle = random( 0, Math.PI * 2 );
this.speed = random( 1, 10 );
// friction will slow the particle down
this.friction = 0.95;
// gravity will be applied and pull the particle down
this.gravity = 1;
// set the hue to a random number +-50 of the overall hue variable
this.hue = random( hue - 50, hue + 50 );
this.brightness = random( 50, 80 );
this.alpha = 1;
// set how fast the particle fades out
this.decay = random( 0.015, 0.03 );
}
// update particle
Particle.prototype.update = function( index ) {
// remove last item in coordinates array
this.coordinates.pop();
// add current coordinates to the start of the array
this.coordinates.unshift( [ this.x, this.y ] );
// slow down the particle
this.speed *= this.friction;
// apply velocity
this.x += Math.cos( this.angle ) * this.speed;
this.y += Math.sin( this.angle ) * this.speed + this.gravity;
// fade out the particle
this.alpha -= this.decay;
// remove the particle once the alpha is low enough, based on the passed in index
if( this.alpha <= this.decay ) {
particles.splice( index, 1 );
}
}
// draw particle
Particle.prototype.draw = function() {
ctx. beginPath();
// move to the last tracked coordinates in the set, then draw a line to the current x and y
ctx.moveTo( this.coordinates[ this.coordinates.length - 1 ][ 0 ], this.coordinates[ this.coordinates.length - 1 ][ 1 ] );
ctx.lineTo( this.x, this.y );
ctx.strokeStyle = 'hsla(' + this.hue + ', 100%, ' + this.brightness + '%, ' + this.alpha + ')';
ctx.stroke();
}
// create particle group/explosion
function createParticles( x, y ) {
// increase the particle count for a bigger explosion, beware of the canvas performance hit with the increased particles though
var particleCount = 30;
while( particleCount-- ) {
particles.push( new Particle( x, y ) );
}
}
// main demo loop
function loop() {
// this function will run endlessly with requestAnimationFrame
requestAnimFrame( loop );
// increase the hue to get different colored fireworks over time
//hue += 0.5;
// create random color
hue= random(0, 360 );
// normally, clearRect() would be used to clear the canvas
// we want to create a trailing effect though
// setting the composite operation to destination-out will allow us to clear the canvas at a specific opacity, rather than wiping it entirely
ctx.globalCompositeOperation = 'destination-out';
// decrease the alpha property to create more prominent trails
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillRect( 0, 0, cw, ch );
// change the composite operation back to our main mode
// lighter creates bright highlight points as the fireworks and particles overlap each other
ctx.globalCompositeOperation = 'lighter';
// loop over each firework, draw it, update it
var i = fireworks.length;
while( i-- ) {
fireworks[ i ].draw();
fireworks[ i ].update( i );
}
// loop over each particle, draw it, update it
var i = particles.length;
while( i-- ) {
particles[ i ].draw();
particles[ i ].update( i );
}
// launch fireworks automatically to random coordinates, when the mouse isn't down
if( timerTick >= timerTotal ) {
if( !mousedown ) {
// start the firework at the bottom middle of the screen, then set the random target coordinates, the random y coordinates will be set within the range of the top half of the screen
fireworks.push( new Firework( cw / 2, ch, random( 0, cw ), random( 0, ch / 2 ) ) );
timerTick = 0;
}
} else {
timerTick++;
}
// limit the rate at which fireworks get launched when mouse is down
if( limiterTick >= limiterTotal ) {
if( mousedown ) {
// start the firework at the bottom middle of the screen, then set the current mouse coordinates as the target
fireworks.push( new Firework( cw / 2, ch, mx, my ) );
limiterTick = 0;
}
} else {
limiterTick++;
}
}
// mouse event bindings
// update the mouse coordinates on mousemove
canvas.addEventListener( 'mousemove', function( e ) {
mx = e.pageX - canvas.offsetLeft;
my = e.pageY - canvas.offsetTop;
});
// toggle mousedown state and prevent canvas from being selected
canvas.addEventListener( 'mousedown', function( e ) {
e.preventDefault();
mousedown = true;
});
canvas.addEventListener( 'mouseup', function( e ) {
e.preventDefault();
mousedown = false;
});
// once the window loads, we are ready for some fireworks!
window.onload = loop;
</script>
If you want to directly copy and paste you canDownload Here Sosial with firework