Showing posts with label Cole run cycle. Show all posts
Showing posts with label Cole run cycle. Show all posts

Memasang Kode Cole run cycle
Login ke akun blog klik tombol blog baru, buat satubuah link baru   
kemudian beri nama sesuai fungsi,  klik Edit HTML pada link baru tersebut, 
hapus semua kode template ganti dengan kode blank template, yang tersedia pada sumber  berikut :  Get Blank Template.   edit background warna sesuai keinginan klik simpan selesai.
Kemudian klik entri halaman baru HTML pada link tersebut.
copy kode dibawah ini, pastekan kedalam halaman baru tersebut dan klik simpan selesai
<style class="Mys2010-styles">
body {);color:#12127D;height:100%;overflow:hidden;}
.ap {
position: fixed;
right: 0;
bottom:-3px;
left: 0;
height: 60px;
margin: auto;
font-family: Arial, sans-serif;
font-size: 10px;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
text-align: center;
font-size:  11px; 
 border-bottom:#1bdde4;
 background: #B20000;
z-index: 9999;
} 
h2 {
padding: 15px; 
background: -webkit-linear-gradient(transparent 10%, goldenrod 50%, transparent 90%); 
background: linear-gradient(transparent 10%, darkred 50%, transparent 90%); 
} 
#M-2010, #teks, #posisi, #dibawah  {
    position: absolute;
    font-size: 11px;
    margin: 2px
}
#M-2010, #teks div {
    text-decoration: underline;
    cursor: pointer
}
#teks, #posisi {
    text-align: right;
    right:  50px;
}
#teks, #dibawah {
    text-align: left;
    left:  50px;
}
 #dibawah, #posisi {
    bottom: 22px;
}
body::before {
  position: fixed;
  top: 0;
  right: 0;
  bottom: 0;
  left: 0;
  background:#B20000 ;
  -webkit-animation: overlay infinite 12s;
          animation: overlay infinite 12s;
  content: '';
}
@-webkit-keyframes transform {
  0%, 16% {
    opacity: 0;
    -webkit-transform: translateY(-50%) rotateX(-90deg);
            transform: translateY(-50%) rotateX(-90deg);
  }
  18% {
    opacity: 1;
  }
  40% {
    opacity: 1;
    -webkit-transform: translateY(-50%) rotateX(0deg);
            transform: translateY(-50%) rotateX(0deg);
  }
}
@keyframes transform {
  0%, 16% {
    opacity: 0;
    -webkit-transform: translateY(-50%) rotateX(-90deg);
            transform: translateY(-50%) rotateX(-90deg);
  }
  18% {
    opacity: 1;
  }
  40% {
    opacity: 1;
    -webkit-transform: translateY(-50%) rotateX(0deg);
            transform: translateY(-50%) rotateX(0deg);
  }
}
@-webkit-keyframes overlay {
  0% {
    opacity: .5;
  }
  18%, 81% {
    opacity: 0;
  }
  92%, 100% {
    opacity: .5;
  }
}
@keyframes overlay {
  0% {
    opacity: .5;
  }
  18%, 81% {
    opacity: 0;
  }
  92%, 100% {
    opacity: .5;
  }
}
@-webkit-keyframes opacity {
  0%, 4% {
    opacity: 0;
  }
  18%, 81% {
    opacity: 1;
  }
  92%, 100% {
    opacity: 0;
  }
}
@keyframes opacity {
  0%, 4% {
    opacity: 0;
  }
  18%, 81% {
    opacity: 1;
  }
  92%, 100% {
    opacity: 0;
  }
}
html {
  overflow-X: hidden;
  height: 100%;
}
html body {
  background-size: 100%;
  background-image: -webkit-gradient(linear, 50% 0%, 50% 100%, color-stop(0%, #8E006B), color-stop(100%, #B20000));
  background-image: -moz-linear-gradient(top, #8E006B 0%, #B20000 100%);
  background-image: -webkit-linear-gradient(top, #8E006B 0%, #B20000 100%);
  background-image: linear-gradient(to bottom, #8E006B 0%, #B20000 100%);
  position: relative;
  top: 0;
  bottom: 0;
  height: 100%;
  width: 100%;
  margin: auto;
  overflow: hidden;
}
html body h1 {
  font-family: "Helvetica Neue", Helvetica, Arial, "Lucida Grande", sans-serif;
  font-weight: 100;
  letter-spacing: 0.5px;
  color: #FFFFFF;
  font-size: 40px;
  text-align: center;
}
html body .sand {
  position: absolute;
  top: 10%;
  left: -10%;
  width: 120%;
  height: 1000px;
  -moz-border-radius: 50% 50% 0 0/3% 3% 0 0;
  -webkit-border-radius: 50%;
  border-radius: 50% 50% 0 0/3% 3% 0 0;
  background:  rgba(0, 0, 0, 0.3);
  -moz-box-shadow: inset 0 20px 30px 0 rgba(0, 0, 0, 0.3), 0 -20px 30px 0 rgba(0, 0, 0, 0.3);
  -webkit-box-shadow: inset 0 20px 30px 0 rgba(0, 0, 0, 0.3), 0 -20px 30px 0 rgba(0, 0, 0, 0.3);
  box-shadow: inset 0 20px 30px 0 rgba(0, 0, 0, 0.3), 0 -20px 30px 0 rgba(0, 0, 0, 0.3);
}
      body { text-align: center; }
canvas { display: block; margin: 0 auto; }
</style>
<div class='sand'>
<div align="center" style="margin-top:-22px">
<canvas width="600" height="450"></canvas>
<p>
Speed <input class="speed-range" type="range" min="0" max="0.2" step="0.01" value="0.07"></p>
</div>
<div class="ap" id="ap">
<div align="center">
<div id="dibawah">
<span style="font-family: arial ; font-size: 12px; color:#330099;"> EDITED BY. <a href="https://Link Download"title="Download Full Code"><span style="color: #FFFF00; font-size: 14px;">&nbsp; M - 2010 </a>&nbsp; DOWNLOAD </a> 
</div>
<div id="posisi">
<span style="font-family: arial ; font-size: 12px; color:#330099;"> COPYRIGHT <a href="http://sample-mys2010.blogspot.co.id/2016/07/cole-run-cycle.html" title="Mari Belajar"><span style="color: #FFFF00; font-size: 14px;">&nbsp; &copy; - 2016 </a>&nbsp; LET'S STUDY</a> 
</div>
<h2>
<audio id="mys2010" src="https://sites.google.com/site/safe50534/lagu/Darling-Clementine-M2010.mp3"controls="controls"></audio></h2>
</a></div>
</div>
<script src="//assets.codepen.io/assets/common/stopExecutionOnTimeout-53beeb1a007ec32040abaf4c9385ebfc.js">
</script> 
<ul class="mys2010-list">
<script src='//assets.codepen.io/assets/common/stopExecutionOnTimeout.js?t=1'>
</script>    
<script src='//cdnjs.cloudflare.com/ajax/libs/jquery/2.1.3/jquery.min.js'>
</script>   
<link rel='stylesheet prefetch' href='http://cdn.jsdelivr.net/mediaelement/2.13.1/mediaelementplayer.min.css'>    
<script src='http://cdn.jsdelivr.net/mediaelement/2.13.1/mediaelement-and-player.min.js'>
</script>  
<script src="//assets.codepen.io/assets/common/stopExecutionOnTimeout-f961f59a28ef4fd551736b43f94620b5.js">
</script> 
<script>
      $(function () {
$('video,audio').mediaelementplayer({
success: function (mediaElement, domObject) {
var audio_src = $('li.current').attr('data-url');
mediaElement.setSrc(audio_src);
mediaElement.addEventListener('ended', function (e) {
mys2010PlayNext(e.target);
}, false);
},
keyActions: []
});
$('.mys2010-list li').click(function () {
$(this).addClass('current').siblings().removeClass('current');
var audio_src = $(this).attr('data-url');
$('audio#mys2010:first').each(function () {
this.player.pause();
this.player.setSrc(audio_src);
this.player.play();
});
});
});
function mys2010PlayNext(currentPlayer) {
if ($('.mys2010-list li.current').length > 0) {
var current_item = $('.mys2010-list li.current:first');
var audio_src = $(current_item).next().text();
$(current_item).next().addClass('current').siblings().removeClass('current');
console.log('if ' + audio_src);
} else {
var current_item = $('.mys2010-list li:first');
var audio_src = $(current_item).next().text();
$(current_item).next().addClass('current').siblings().removeClass('current');
console.log('elseif ' + audio_src);
}
if ($(current_item).is(':last-child')) {
$(current_item).removeClass('current');
} else {
currentPlayer.setSrc(audio_src);
currentPlayer.play();
}}    
</script>
<script>
      /*jshint unused: false, undef: true */
/*global blockSize: false */
// ----- utils ----- //
// extends objects
function extend( a, b ) {
  for ( var prop in b ) {
    a[ prop ] = b[ prop ];
  }
  return a;
}
function modulo( num, div ) {
  return ( ( num % div ) + div ) % div;
}
function normalizeAngle( angle ) {
  return modulo( angle, Math.PI * 2 );
}
function getDegrees( angle ) {
  return angle * ( 180 / Math.PI );
}
// --------------------------  -------------------------- //
function line( ctx, a, b ) {
  ctx.beginPath();
  ctx.moveTo( a.x, a.y );
  ctx.lineTo( b.x, b.y );
  ctx.stroke();
  ctx.closePath();
}
/*jshint browser: true, undef: true, unused: true */
// -------------------------- vector -------------------------- //
function Vector( x, y ) {
  this.x = x || 0;
  this.y = y || 0;
}
Vector.prototype.set = function( v ) {
  this.x = v.x;
  this.y = v.y;
};
Vector.prototype.setCoords = function( x, y ) {
  this.x = x;
  this.y = y;
}
Vector.prototype.add = function( v ) {
  this.x += v.x;
  this.y += v.y;
};
Vector.prototype.subtract = function( v ) {
  this.x -= v.x;
  this.y -= v.y;
};
Vector.prototype.scale = function( s )  {
  this.x *= s;
  this.y *= s;
};
Vector.prototype.multiply = function( v ) {
  this.x *= v.x;
  this.y *= v.y;
};
// custom getter whaaaaaaat
Object.defineProperty( Vector.prototype, 'magnitude', {
  get: function() {
    return Math.sqrt( this.x * this.x  + this.y * this.y );
  }
});
Vector.prototype.equals = function ( v ) {
  return this.x == v.x && this.y == v.y;
};
Vector.prototype.zero = function() {
  this.x = 0;
  this.y = 0;
};
Vector.prototype.block = function( size ) {
  this.x = Math.floor( this.x / size );
  this.y = Math.floor( this.y / size );
};
Object.defineProperty( Vector.prototype, 'angle', {
  get: function() {
    return normalizeAngle( Math.atan2( this.y, this.x ) );
  }
});
// ----- class functions ----- //
// return new vectors
Vector.subtract = function( a, b ) {
  return new Vector( a.x - b.x, a.y - b.y );
};
Vector.add = function( a, b ) {
  return new Vector( a.x + b.x, a.y + b.y );
};
Vector.copy = function( v ) {
  return new Vector( v.x, v.y );
};
Vector.isSame = function( a, b ) {
  return a.x == b.x && a.y == b.y;
};
Vector.getDistance = function( a, b ) {
  var dx = a.x - b.x;
  var dy = a.y - b.y;
  return Math.sqrt( dx * dx + dy * dy );
};
Vector.addDistance = function( vector, distance, angle ) {
  var x = vector.x + Math.cos( angle ) * distance;
  var y = vector.y + Math.sin( angle ) * distance;
  return new Vector( x, y );
};
// --------------------------  -------------------------- //
// -------------------------- Particle -------------------------- //
function Particle( x, y ) {
  this.position = new Vector( x, y );
  this.previousPosition = new Vector( x, y );
}
Particle.prototype.update = function( friction, gravity ) {
  var velocity = Vector.subtract( this.position, this.previousPosition );
  // friction
  velocity.scale( friction );
  this.previousPosition.set( this.position );
  this.position.add( velocity );
  this.position.add( gravity );
};
// --------------------------  -------------------------- //
Particle.prototype.render = function( ctx ) {
  // big circle
  ctx.fillStyle = 'hsla(0, 0%, 10%, 0.5)';
  circle( ctx, this.position.x, this.position.y, 4 );
  // dot
  // ctx.fillStyle = 'hsla(0, 100%, 50%, 0.5)';
  // circle( this.position.x, this.position.y, 5  );
};
function circle( ctx, x, y, radius ) {
  ctx.beginPath();
  ctx.arc( x, y, radius, 0, Math.PI * 2 );
  ctx.fill();
  ctx.closePath();
}
// --------------------------  -------------------------- //
function StickConstraint( particleA, particleB, distance ) {
  this.particleA = particleA;
  this.particleB = particleB;
  if ( distance ) {
    this.distance = distance;
  } else {
    var delta = Vector.subtract( particleA.position, particleB.position );
    this.distance = delta.magnitude;
  }
  this.distanceSqrd = this.distance * this.distance;
}
StickConstraint.prototype.update = function() {
  var delta = Vector.subtract( this.particleA.position, this.particleB.position );
  var mag = delta.magnitude;
  var scale = ( this.distance - mag ) / mag * 0.5;
  delta.scale( scale );
  this.particleA.position.add( delta );
  this.particleB.position.subtract( delta );
};
StickConstraint.prototype.render = function( ctx ) {
  ctx.strokeStyle = 'hsla(200, 100%, 50%, 0.5)';
  ctx.lineWidth = 2;
  line( ctx, this.particleA.position, this.particleB.position );
};
// --------------------------  -------------------------- //
function PinConstraint( particle, position ) {
  this.particle = particle;
  this.position = position;
}
PinConstraint.prototype.update = function() {
  this.particle.position.set( this.position );
};
PinConstraint.prototype.render = function() {};
// --------------------------  -------------------------- //
function SpringAngleConstraint( particleA, particleB, strength, angle ) {
  this.particleA = particleA;
  this.particleB = particleB;
  this.strength = strength;
  if ( angle === undefined ) {
    var delta = Vector.subtract( particleB.position, particleA.position );
    this.angle = delta.angle;
  } else {
    this.angle = angle;
  }
}
SpringAngleConstraint.prototype.update = function() {
  var positionA = this.particleA.position;
  var positionB = this.particleB.position;
  var delta = Vector.subtract( positionB, positionA );
  var deltaAngle = delta.angle;
  var angleDiff = normalizeAngle( this.angle - deltaAngle );
  angleDiff = angleDiff > Math.PI ? angleDiff - Math.PI * 2 : angleDiff;
  var springAngle = deltaAngle + Math.PI / 2;
  var springForce = new Vector( Math.cos( springAngle ), Math.sin( springAngle ) );
  springForce.scale( angleDiff * this.strength * Math.PI * 2 );
  this.particleB.position.add( springForce );
};
SpringAngleConstraint.prototype.render = function( ctx ) {
  var end = Vector.addDistance( this.particleA.position, 50, this.angle );
  ctx.strokeStyle = 'hsla(0, 0%, 50%, 0.5)';
  line( ctx, this.particleA.position, end );
};
// --------------------------  -------------------------- //
function ChainLinkConstraint( particleA, particleB, distance, shiftEase ) {
  this.particleA = particleA;
  this.particleB = particleB;
  this.distance = distance;
  this.distanceSqrd = distance * distance;
  this.shiftEase = shiftEase === undefined ? 0.85 : shiftEase;
}
ChainLinkConstraint.prototype.update = function() {
  var delta = Vector.subtract( this.particleA.position, this.particleB.position );
  var deltaMagSqrd = delta.x * delta.x + delta.y * delta.y;
  if ( deltaMagSqrd <= this.distanceSqrd ) {
    return;
  }
  var newPosition = Vector.addDistance( this.particleA.position, this.distance, delta.angle + Math.PI );
  var shift = Vector.subtract( newPosition, this.particleB.position );
  shift.scale( this.shiftEase );
  this.particleB.previousPosition.add( shift );
  this.particleB.position.set( newPosition );
};
// --------------------------  -------------------------- //
function Ribbon( props ) {
  extend( this, props );
  // create particles
  this.particles = [];
  this.constraints = [];
  this.controlParticle = new Particle( this.controlPoint.x, this.controlPoint.y );
  var pin = new PinConstraint( this.controlParticle, this.controlPoint );
  this.constraints.push( pin );
  var x = this.controlPoint.x;
  for ( var i=0; i < this.sections; i++ ) {
    var y = this.controlPoint.y + this.sectionLength * i;
    var particle = new Particle( x, y );
    this.particles.push( particle );
    // create links
    var linkParticle = i === 0 ? this.controlParticle : this.particles[ i-1 ];
    var link = new ChainLinkConstraint( linkParticle, particle, this.sectionLength, this.chainLinkShiftEase );
    this.constraints.push( link );
  }}
Ribbon.prototype.update = function() {
  var i, len;
  for ( i=0, len = this.particles.length; i < len; i++ ) {
    this.particles[i].update( this.friction, this.gravity );
  }
  for ( i=0, len = this.constraints.length; i < len; i++ ) {
    this.constraints[i].update();
  }
  for ( i=0, len = this.constraints.length; i < len; i++ ) {
    this.constraints[i].update();
  }
};
Ribbon.prototype.addBreeze = function( v ) {
  for ( var i=0, len = this.particles.length; i < len; i++ ) {
    this.particles[i].position.add( v );
  }
};
Ribbon.prototype.render = function( ctx ) {
  ctx.strokeStyle = '#d916d9';
  ctx.lineWidth = this.width;
  ctx.lineCap = 'butt';
  ctx.lineJoin = 'round';
  ctx.beginPath();
  ctx.moveTo( this.controlParticle.x, this.controlParticle.y );
  for ( var i=0, len = this.particles.length; i < len; i++ ) {
    var particle = this.particles[i];
    ctx.lineTo( particle.position.x, particle.position.y );
  }
  ctx.stroke();
  ctx.closePath();
  ctx.lineWidth = 1;
};
// --------------------------  -------------------------- //
// x, y
// angle
// springStrength
// curl
// segmentLength
// friction
// gravity
// movementStrength
function Follicle( props ) {
  extend( this, props );
  delete this.x;
  delete this.y;
  this.particleA = new Particle( props.x, props.y );
  var positionB = Vector.addDistance( this.particleA.position, this.segmentLength, this.angle );
  this.particleB = new Particle( positionB.x, positionB.y );
  this.stick0 = new StickConstraint( this.particleA, this.particleB );
  this.springAngle0 = new SpringAngleConstraint( this.particleA, this.particleB, this.springStrength, this.angle );
  var angle1 = this.angle + this.curl;
  var positionC =  Vector.addDistance( this.particleB.position, this.segmentLength, angle1 );
  this.particleC = new Particle( positionC.x, positionC.y );
  this.stick1 = new StickConstraint( this.particleB, this.particleC );
  this.springAngle1 = new SpringAngleConstraint( this.particleB, this.particleC, this.springStrength, angle1 );
  this.controlPoint = new Vector( props.x, props.y );
  this.pin = new PinConstraint( this.particleA, this.controlPoint );}
Follicle.prototype.update = function() {
  this.particleA.update( this.friction, this.gravity );
  this.particleB.update( this.friction, this.gravity );
  this.particleC.update( this.friction, this.gravity );
  this.stick0.update();
  this.springAngle0.update();
  // update springAngle1's angle
  var delta = Vector.subtract( this.particleB.position, this.particleA.position );
  this.springAngle1.angle = delta.angle + this.curl;
  this.pin.update();
  this.stick1.update();
  this.springAngle1.update();
};
Follicle.prototype.move = function( movement ) {
  movement = Vector.copy( movement );
  this.controlPoint.add( movement );
  movement.scale( this.movementStrength );
  this.particleB.position.add( movement );
  this.particleC.position.add( movement );
  this.particleB.previousPosition.add( movement );
  this.particleC.previousPosition.add( movement );
};
Follicle.prototype.render = function( ctx ) {
  ctx.lineWidth = 46;
  ctx.strokeStyle = '#333';
  ctx.lineCap = 'round';
  ctx.beginPath();
  ctx.moveTo( this.particleA.position.x, this.particleA.position.y );
  ctx.quadraticCurveTo( this.particleB.position.x, this.particleB.position.y,
    this.particleC.position.x, this.particleC.position.y );
  ctx.stroke();
  ctx.closePath();
  // reset line props
  ctx.lineCap = 'butt';
  ctx.lineWidth = 1;
};
// --------------------------  -------------------------- //
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var w = canvas.width;
var h = canvas.height;
// --------------------------  -------------------------- //
// --------------------------  -------------------------- //
var friction = 0.75;
var gravity = new Vector( 0, 0.4 );
var movementStrength = 0.2;
var springStrength = 0.5;
var follicles = [];
var pins = [];
var v = new Vector( 112, 110 );
var follicle1 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 54,
  angle: -1.75,
  curl: 1.17,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle1 );
v = new Vector( 140, 100 );
var follicle2 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 63,
  angle: -1.33,
  curl: 1.15,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle2 );
v = new Vector( 165, 105 );
var follicle3 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 54,
  angle: -1.05,
  curl: 1.15,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle3 );
v = new Vector( 178, 113 );
var follicle4 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 52,
  angle: -0.63,
  curl: 1.15,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle4 );
v = new Vector( 185, 130 );
var follicle5 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 46,
  angle: -0.29,
  curl: 1.15,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle5 );
v = new Vector( 180, 152 );
var follicle6 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 40,
  angle: 0.05,
  curl: 1.15,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle6 );
v = new Vector( 160, 166 );
var follicle7 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 30,
  angle: 0.45,
  curl: 0.8,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle7 );
// middle bottom
v = new Vector( 145, 166 );
var follicle8 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 26,
  angle: Math.PI / 2,
  curl: 0,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle8 );
// compare to 7
v = new Vector( 130, 166 );
var follicle9 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 30,
  angle: 2.7,
  curl: -0.8,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle9 );
// compare to 6
v = new Vector( 118, 152 );
var follicle10 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 46,
  angle: 3.20,
  curl: -1.15,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle10 );
// compare to 5
v = new Vector( 105, 130 );
var follicle11 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 46,
  angle: -2.8,
  curl: -1.15,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle11 );
// compare to 4
v = new Vector( 120, 105 );
var follicle12 = new Follicle({
  x: v.x,
  y: v.y,
  segmentLength: 52,
  angle: -2.5,
  curl: -1.15,
  friction: friction,
  gravity: gravity,
  springStrength: springStrength,
  movementStrength: movementStrength
});
follicles.push( follicle12 );
// --------------------------  -------------------------- //
var ribbon0 = new Ribbon({
  controlPoint: new Vector( 130, 180 ),
  sections: 30,
  width: 40,
  sectionLength: 8,
  friction: 0.95,
  gravity: new Vector( 0, 0.2 ),
  chainLinkShiftEase: 0.9
});
var ribbon1 = new Ribbon({
  controlPoint: new Vector( 130, 180 ),
  sections: 30,
  width: 40,
  sectionLength: 8,
  friction: 0.9,
  gravity: new Vector( 0, 0.25 ),
  chainLinkShiftEase: 0.9
});
// --------------------------  -------------------------- //
var headImg = new Image();
var isHeadImgLoaded;
headImg.onload = function() {
  isHeadImgLoaded = true;
};
headImg.src = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/82/cole-run-cycle-head.png';
// --------------------------  -------------------------- //
var origin = new Vector( 300, 300 );
var torso = new Vector();
var previousTorso = new Vector();
var coccyx = new Vector();
var head = new Vector();
var leftShoulder, leftElbow, leftWrist, leftHip, leftKnee, leftAnkle, leftToe;
var rightShoulder, rightElbow, rightWrist, rightHip, rightKnee, rightAnkle, rightToe;
var leftThigh, rightThigh;
var leftShoulderOffset = new Vector( -40, 0 );
var rightShoulderOffset = new Vector( 30, 0 );
var shoulderAmplitude = 10;
var armLength = 35;
var leftHipOffset = new Vector( -40, 48 );
var rightHipOffset = new Vector( 10, 48 );
var hipAmplitude = 10;
var legLength = 30;
var footLength = 30;
// --------------------------  -------------------------- //
var cycleTheta = 0;
var cycleSpeed = 0.07;
var PI = Math.PI;
var TAU = PI * 2;
var breeze = new Vector( -0.5, 0 );
function update() {
  previousTorso.set( torso );
  updateCycle();
  var movement = previousTorso.x === 0 ? new Vector() : Vector.subtract( torso, previousTorso );
  ribbon0.controlPoint.add( movement );
  ribbon1.controlPoint.add( movement );
  ribbon0.addBreeze( breeze );
  ribbon1.addBreeze( breeze );
  ribbon0.update();
  ribbon1.update();
  var i, len;
  for ( i=0, len = follicles.length; i < len; i++ ) {
    follicles[i].move( movement );
    follicles[i].update();
  }
  for ( i=0, len = pins.length; i < len; i++ ) {
    pins[i].update();
  }
  for ( i=0, len = follicles.length; i < len; i++ ) {
    follicles[i].stick0.update();
    follicles[i].stick1.update();
  }}
function updateCycle() {
  cycleTheta += cycleSpeed;
  var sin = Math.sin( cycleTheta );
  torso.set( origin );
  var lift = Math.cos( cycleTheta - 1 );
  torso.y -= Math.abs( lift ) * 40;
  // torso.y -= Math.max( 0, Math.cos( cycleTheta * 2 - 2 ) ) * 20;
  coccyx.set( torso );
  coccyx.y += leftHipOffset.y;
  head.set( torso );
  head.y -= 30;
  // shoulder
  var quadFactor = 1.5;
  leftShoulder = Vector.add( torso, leftShoulderOffset );
  var quadSine = sin > 0 ? quadWave( sin, quadFactor ) : sin;
  // var normTheta = normalizeAngle( cycleTheta );
  // var quadSine = Math.floor( cycleTheta / ( TAU/4) ) % 2 ?  quadWave( sin, squareFactor ) : sin;
  leftShoulder.x += quadSine * shoulderAmplitude;
  // elbow
  var leftElbowAngle = -quadSine * 1.0 + 1.7;
  leftElbow = Vector.addDistance( leftShoulder, armLength, leftElbowAngle );
  // wrist
  var leftWristAngle = leftElbowAngle - quadSine * 0.4 - PI / 2;
  leftWrist = Vector.addDistance( leftElbow, armLength, leftWristAngle );
  // hip
  leftHip = Vector.add( torso, leftHipOffset );
  leftHip.x += -quadSine * hipAmplitude;
  // knee
  var leftKneeAngle = quadSine * 0.9 + 1.5;
  leftKnee = Vector.addDistance( leftHip, legLength, leftKneeAngle );
  leftThigh = Vector.addDistance( leftHip, legLength/2, leftKneeAngle );
  // ankle
  var ankleTheta = cycleTheta - TAU/8;
  var normAnkleTheta = normalizeAngle( ankleTheta );
  var ankleAngle = Math.max( 0, Math.sin( normAnkleTheta * 2/3 ) ) * 2 - 1;
  var leftAnkleAngle = ( ankleAngle + 1 ) * 0.75;
  leftAnkleAngle += leftKneeAngle;
  leftAnkle = Vector.addDistance( leftKnee, legLength, leftAnkleAngle );
  leftToe = Vector.addDistance( leftAnkle, footLength, leftAnkleAngle - TAU/4 );
  // right
  // shoulder
  quadSine = sin < 0 ? quadWave( sin, quadFactor ) : sin;
  rightShoulder = Vector.add( torso, rightShoulderOffset );
  rightShoulder.x += quadSine * shoulderAmplitude * -1;
  // elbow
  var rightElbowAngle = quadSine * 1.0 + 1.7;
  rightElbow = Vector.addDistance( rightShoulder, armLength, rightElbowAngle );
  // wrist
  var rightWristAngle = rightElbowAngle + quadSine * 0.4 - PI / 2;
  rightWrist = Vector.addDistance( rightElbow, armLength, rightWristAngle );
  // hip
  rightHip = Vector.add( torso, rightHipOffset );
  rightHip.x += quadSine * hipAmplitude;
  // knee
  var rightKneeAngle = -quadSine * 0.9 + 1.5;
  rightKnee = Vector.addDistance( rightHip, legLength, rightKneeAngle );
  rightThigh = Vector.addDistance( rightHip, legLength/2, rightKneeAngle );
  // ankle
  ankleTheta = cycleTheta - TAU/8 + TAU/2;
  normAnkleTheta = normalizeAngle( ankleTheta );
  ankleAngle = Math.max( 0, Math.sin( normAnkleTheta * 2/3 ) ) * 2 - 1;
  var rightAnkleAngle = ( ankleAngle + 1 ) * 0.75;
  rightAnkleAngle += rightKneeAngle;
  rightAnkle = Vector.addDistance( rightKnee, legLength, rightAnkleAngle );
  rightToe = Vector.addDistance( rightAnkle, footLength, rightAnkleAngle - TAU/4 );
}
var scale = 1;
function render() {
  ctx.clearRect( 0, 0, w, h );
  ctx.save();
  ctx.scale( scale, scale );
  ctx.save();
  ctx.translate( 150, 50 );
  ribbon0.render( ctx );
  ribbon1.render( ctx );
  for ( var i=0, len = follicles.length; i < len; i++ ) {
    follicles[i].render( ctx );
  }
  ctx.restore();
  renderIllo();
  ctx.restore();
  // renderSkeleton();
}
var brownSkin = '#CC0099';
var black = '#12127D';
var magenta = '#CC0099';
function renderIllo() {
  // right arm
  renderIlloArm( rightShoulder, rightElbow, rightWrist, true );
  // right leg
  renderIlloLeg( rightHip, rightKnee, rightAnkle, rightThigh, rightToe, black );
  // torso bottom
  ctx.fillStyle = black;
  ctx.beginPath();
  ctx.arc( leftHip.x + 15, leftHip.y - 15, 42, TAU/4, -TAU/4 );
  ctx.fill();
  ctx.closePath();
  ctx.beginPath();
  ctx.arc( rightHip.x - 15, rightHip.y - 15, 42, -TAU/4, TAU/4 );
  ctx.fill();
  ctx.closePath();
  ctx.fillRect( leftHip.x + 14.5, torso.y - 9, ( rightHip.x - 14.5) - (leftHip.x + 14.5), 84 );
  // torso top
  ctx.fillStyle = black;
  fillCircle( Vector.add( torso, { x: -33, y: 0 } ), 25 );
  fillCircle( Vector.add( torso, { x: 18, y: 0 } ), 25 );
  // fillCircle( Vector.add( rightShoulder, { x: -15, y: 0 } ), 25 );
  ctx.fillRect( torso.x - 33, torso.y - 25, 56, 50 );
  // head
  if ( isHeadImgLoaded ) {
    ctx.drawImage( headImg, torso.x - 70, torso.y - 145 );
  }
  // left leg
  renderIlloLeg( leftHip, leftKnee, leftAnkle, leftThigh, leftToe, magenta );
  // left arm
  renderIlloArm( leftShoulder, leftElbow, leftWrist );
}
function renderIlloArm( shoulder, elbow, wrist, hasBand ) {
  ctx.strokeStyle = brownSkin;
  ctx.lineWidth = 45;
  ctx.lineCap = 'round';
  ctx.lineJoin = 'round';
  ctx.beginPath();
  ctx.moveTo( shoulder.x, shoulder.y );
  ctx.lineTo( elbow.x, elbow.y );
  ctx.lineTo( wrist.x, wrist.y );
  ctx.stroke();
  ctx.closePath();
  if ( hasBand ) {
    ctx.strokeStyle = magenta;
    ctx.beginPath();
    ctx.moveTo( elbow.x, elbow.y );
    ctx.lineTo( wrist.x, wrist.y );
    ctx.stroke();
    ctx.closePath();
  }
  // ctx.fillStyle = !hasBand ? magenta : brownSkin;
  ctx.fillStyle = brownSkin;
  fillCircle( wrist, 28 );
}
function fillCircle( v, radius ) {
  ctx.beginPath();
  ctx.arc( v.x, v.y, radius, 0, TAU );
  ctx.fill();
  ctx.closePath();
}
function renderIlloLeg( hip, knee, ankle, thigh, toe, footColor ) {
  ctx.lineWidth = 45;
  ctx.lineCap = 'round';
  ctx.lineJoin = 'round';
  ctx.strokeStyle = black;
  ctx.beginPath();
  ctx.moveTo( hip.x, hip.y );
  ctx.lineTo( knee.x, knee.y );
  ctx.lineTo( ankle.x, ankle.y );
  ctx.stroke();
  ctx.closePath();
  // foot
  ctx.lineCap = 'round';
  ctx.lineWidth = 50;
  ctx.strokeStyle = magenta;
  ctx.beginPath();
  ctx.moveTo( ankle.x, ankle.y );
  ctx.lineTo( toe.x, toe.y );
  ctx.stroke();
  ctx.closePath();}
function dot( ctx, v ) {
  ctx.beginPath();
  ctx.arc( v.x, v.y, 6, 0, Math.PI * 2 );
  ctx.fill();
  ctx.closePath();
}
// i: sin or cos
// b: square factor
function quadWave( i, b ) {
  return Math.sqrt( ( 1 + b * b ) / ( 1 + b * b * i * i ) ) * i;
}
var isAnimating = false;
function animate() {
  update();
  render();
  requestAnimationFrame( animate );}
function start() {
  isAnimating = true;
}
// --------------------------  -------------------------- //
animate();
var speedRange = document.querySelector('.speed-range')
speedRange.onchange = function() {
  cycleSpeed = parseFloat( speedRange.value );
};
    </script>
Audio Code by. Jereme Causing
Cole run cycle Code by. David DeSandro
Design Code is Edited by. Mys2010 on Codepen
If you want to directly copy  and  paste you canDownload Here Cole run cycle